AI Insights · Timothy · January 2023
Top 5 Basketball Games on Android in Australia - Q4 2022
Explore the performance of the top 5 basketball games on Android in Australia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top basketball games on the Android platform in Australia showcased varying trends in downloads, revenue, and active users. Here's a detailed look at the performance of these games, based on data from Sensor Tower.
Basket Battle saw modest weekly revenue, peaking at $19 in late September and fluctuating between $2 and $13 throughout the quarter. Weekly downloads initially declined from 2.4K to 737 in mid-November but rebounded significantly to nearly 2.8K by the end of December. Active users showed a steady increase, starting at 13.3K in late September and rising to 14.5K by the end of December.
Basketball Stars: Multiplayer experienced a peak in weekly revenue at $873 in mid-December, with revenue generally ranging between $252 and $561 for most of the quarter. Downloads remained relatively stable, averaging around 1K per week, with a slight increase to 1.2K in late December. Active users fluctuated lightly, closing the quarter at around 2.3K.
NBA 2K Mobile Basketball Game had its highest weekly revenue at $2.3K in late September and maintained a steady revenue stream between $1.1K and $2.1K throughout the quarter. Downloads remained consistent, fluctuating around the 900 to 1.2K mark. Active users showed a slight upward trend, ending the quarter with approximately 2.6K users.
NBA LIVE Mobile Basketball reported a peak weekly revenue of $606 in early December, with other weeks ranging from $107 to $425. Weekly downloads saw a decline from 1.3K in late September to around 650 by the end of December. Active users decreased from 11.8K to 9.9K over the same period.
Basketball Arena: Online Game experienced a peak weekly revenue of $275 in early November, with other weeks generally seeing revenue between $83 and $143. Downloads remained relatively stable, averaging around 800 per week, with a slight decrease to 730 by the end of December. Active users stayed mostly consistent, ending the quarter with approximately 3.7K users.
For more detailed insights and trends, visit Sensor Tower.